Welcome to Spookre, the Hauntingly Fun Trick-Taking game successfully funded on Kickstarter.
Ghost hunting has become a major tourism industry and you stand to make a lot of money on your rundown mansion if you could just convince enough spectacular specters to call your house their home. Secure the most ghosts to win in this fun trick-taking game.
In this game, players are selecting a target ghost from the graveyard to try and win. The winner of the round is whoever sent the ghost that was closest to the target number without going over, Target ghosts also have an aura, which can trigger abilities and change the course of the round. Finally, there is the Grim Reaper. When in the graveyard, all players send a ghost from their hand to them however, when sent from a players hand, the Grim Reaper is a trump card.
Play progresses until each player has had a chance to lead a hand and then all players count the number of Ghosts they won to determine the winner.
During the Kickstarter Campaign, a special 2 Player Variant named The Spectral Gates was unlocked. Similar to Spookre, players each try to score the most Ghosts except now they can manipulate the 10 Gates into pulling Ghosts from play, including from opponents score piles. The Spectral Gates is included in every copy of Spookre.
Game Details Players: 3-5 Players, 2 Players with Spectral Gates Time to Play: 8 Minutes per player, 25 Minutes for Spectral Gates Ages: Players 13+ Components: Magnetic Clasp Box, 52 Ghost Cards, Start Player Card, 10 Spectral Gates Cards, Ghost Meeple, Rulebook Rulebook: Google Drive Link
Spookre is available now in the Store.
Much Ado about Bubbling Brews in this Crafty Trick-Taker, available now on The Game Crafter.
Enter the Potioneer’s Market, a place of trading, selling, brewing and buying as players compete to be the best Potioneer in the Market. You’ll bid on Components, attempt to gather recipes and brew potions to sell to customers.
In this game, players are attempting to brew the potions the customers want. It all revolves around the Market Board. To the top, two Random Customers are displayed and they demand a potion with a certain ingredient. Below the mat, three Recipes are displayed, future potions showing the ingredients necessary to brew this potion. To the right, shuffle the Ingredient Cards, displaying the top one. The Ingredient Cards show which ingredients they have and what the “Favored” currency is for this trick. When a player wins a trick, they are awarded this Ingredient Card and can take an additional action, being to claim a recipe, brew a potion, or sell a potion to a customer.
The tricks themselves are Auctions where each player reveals a card from their hand. The game has 4 currencies (suits), and 4 Debtor cards. When a player leads an auction, they can play any currency they wish, setting the tone. A player must follow this currency if possible. If they cannot, they play any card they want, noting that playing a card in the Favored Currency now acts as the Trump Suit. Finally, the Debtor. The Debtor can be played at any time and is a promise of the Favored Currency worth 0, but once the Debtor has been played, anyone can play the favored currency. The winner of the trick is the highest Favored Currency, followed by the highest Set Currency.
The game ends once the final customer has been served and the winner is the player with the most cards in their score piles as well as brewed potions. Potioneers uses all hand drawn art and was designed for a Trick-Taking competition, where it won 2nd place.
Game Details Players: 3-5 Players Time to Play: 30-45 Minutes Ages: Players 13+ Components: Small Box Pro, Rulebook, Market Board, 5 Player Boards, 36 Currency Cards, 24 Ingredient Cards. 20 Potion Cards, 12 Customer Cards Rulebook: Google Drive Link.
A Super Sweet Microgame of Delightful Collection, available now on The Game Crafter.
Mom’s gone and left the loot unguarded. That’s right, all those delicious cookies waiting to be devoured but be careful as too much of a good thing can turn horribly wrong as matching treats can cause you to Toss Your Cookies.
In this game, your goal is simply to have the most Cookies at the end of the game. You’ll begin your turn by drawing and then playing a Cookie in front of you. Played face down, what type of cookie you played is a secret but play it face up and you get to use that cookie’s special ability.
Like all games, there MUST be a twist. If you have two or more cookies that match, you must discard all of them. When the draw pile is empty, the game is over. In the case of a tie, count the crumbs on the plates. Play a single hand or whoever wins 3 hands for a longer game.
Initially, Toss Your Cookies was a silly little game I made for friends but the introduction of the Hook Box at The Game Crafter made me finally make it a full release.
Game Details Players: 2-3 Players (can play 4) Time to Play: 4 Minutes per Hand Ages: Players 13+ Components: Hook Box, 18 Cookie Cards Rulebook: Google Drive Link
Colorful Landscapes to Layout in this Tile-Laying Microgame, available now on The Game Crafter.
The folded critters desire nothing more than a region large enough to prosper and that’s where you come in. Play cards to try and connect 6 or more regions together to claim victory.
Fold is actually a simple abstract game about linking 6 or more cards together to claim victory. Initially, players are drawing from a deck and adding to the world but once the cards are all in play, the second phase begins. This is where a player can move a tile from one location to another.
Of course there’s another tweak to the second phase. Now you can claim a certain color, not only making sure only you can win the game with that color, but tiles connected to that color group can no longer be moved by other players. Be the player to successfully connect 6 cards to win.
Game Details Players: 2-4 Players Time to Play: 20 Minutes Ages: Players 13+ Components: Hook Box, 6 Wood Discs, 18 Tiles Rulebook: Google Drive Link
Gather the best of the Questing Dolls in this Quick Card Game, available now at The Game Crafter.
Percival Thistlewood was a toymaker who saw a need for disposable adventurers to save King and County. Little did he know these little saviors would become highly desirable to collectors all by themselves, thus the Dungeoneering Dolls craze swept the kingdom. Now you're attempting to not only gather the most valuable collection but profit off the various quests on the bounty board.
In this quick playing card game, you’re trying to get as many Dungeoneering Dolls into your collection as possible but there’s a trick to it. Not only can you only stack up, but another player can steal your doll if he sends the class that can beat it. Majority of the Dungeoneering Dolls are one of 6 classes, but Limited Editions can also break the rules even more. Then, once all the Dungeoneering Dolls have been claimed, the quests begin..
Quests can range from having the most Rangers to having the Strongest Berserker. Only your top Dungeoneering Doll is counted towards these and they’re sent permanently on the quest. Once all quests have been assigned, the game is over and players count the total number of points in their collection.
While the game can be played passively, I feel it truly shines when players are actively stealing each other’s dolls. Regardless of how you play, Dungeoneering Dolls can be played in around 12 minutes, making it a quick filler game with gorgeous art.
Game Details Players: 2-4 Players Time to Play: 9-12 Minutes Ages: Players 8+ Components: Tuck Box, Rulebook, 56 Dungeoneering Doll cards, 14 Quest Cards Rulebook: Google Drive Link
Build It On Up in This Dice Chucking Roll and Write Game, available for Printing Now
You’re a big time developer with a fresh chunk of real estate to load up with the best Skyscrapers you can build over the course of 16 months.
In this game, you’re tasked with getting your skyscrapers as high as possible and it ain’t gonna be easy. Using the Yahtzee rule of thrice dice rolls, you have to use high valued dice to set the foundations for your skyscrapers. For the first floor, only a single die is needed but the second floor needs two, third needs three, etc. Also as you build up, you can go down in quality, but never up. So a 5 ranked story can go above a 6 rank story but not the other way around.
When you cannot build, you have to complete a Skyscraper, limiting its scoring potential but unlocking a new die. Likewise, subcontractors can be used to break the rules. See what score you can get in only 16 turns.
Grab the Right Components to Craft an Epic Game, available for Printing Now
Building a game is easy and this promotional Print & Play set out to prove just that.
This single sheet promotional items works like a very basic Rummy variant. You have a hidden goal and you’re trying to gather the cards on that goal to win. The short version takes minutes, the longer version takes… minutes.
I’ll readily admit this one isn’t the greatest but it was designed to promote a board game design group in our area. It was free so I figured why not link it on here?
Game Details Players: 2 Time to Play: 5 Minutes Ages: Players 8+ Assets: Full Color Print.
It’s up to you to build the best Zoo in this card drafting prototype.
Tile laying, card drafting, set collection, and even controlled movement all mesh together in this quick playing game.
Originally designed as a controlled card laying game, I entered it in the DFWNN game design competition. While not a winner, it did receive praise and was shown at several Protospiels. I fought hard to address many of the criticisms in this latest iteration.
Players will draft cards to be added top their zoo, trying to match exhibits together and to maximize their exhibit value. This is important as Investors will wander your zoo, judging you on the variety of animals. Buildings will break the rules in special ways and finally, a bad card can be discarded to instead snag a secret scoring goal at the end of the game.
Note: This version is playable but needs some Graphic Design revisions. Look at the PnP before printing to decide if you can play this version.